

The game was a hit, but not at the level of its PC forebearers, and the game faded into obscurity.

Midway, wanting to take advantage of the one consoles that could run FPS games at the time, licensed out iD's older franchise for Doom 64. It was the next logical step after iD's Doom duo, a technological leap that inspired even more imitators and propelled the industry to where it is today. The FPS was still in its infancy, recently leaping into a 3D future with the release of Quake.
